
Root folder containing the source for the tests for Sprite Editpr used the Unity Editor Test Runner.Īdded Sprite Editor Data Provider API samplesĭocument created. Root folder containing the source for the Sprite Editor. The following table indicates the folder structure of the Sprite package: Location This version of Sprite Editor is compatible with the following versions of the Unity Editor: Refer to the Sprite Editor Data Provider API page for examples showing how you can implement the API. The Sprite Editor Data Provider is an API which enables the user to add, change and remove Sprite data in a custom importer or editor tool. Using the Sprite Editor Data Provider APIs The Sprite Editor Manual can be found here. To install this package, follow the instructions in the Package Manager documentation. Unity then reassembles the Sprites of a character as they were arranged in their source files. It enables you to use features such as Mosaic to automatically generate a Sprite Sheet from the imported layers and character rig. Sprite Editor provides user extensibility to add custom behaviour for editing various Sprite related data. The 2D PSD Importer imports layered Adobe Photoshop PSB files into Unity.

Select the respective option to have a dialog box appear after selecting Apply or Revert to confirm your selection, preventing accidental saving or discarding of changes made. Sprite Editor Window preference settings.

Use Unity’s Sprite Editor to create and edit Sprite assets. In the Preferences window, go to 2D > Sprite Editor Window to open the Sprite Editor window options.
